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GRS - Canesú de vuelo

Envío gratis en pedidos superiores a Mex $600.00

Mex $4,845.61

Mex $ 1,881 .00 Mex $1,881.00

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  • Control analógico con 6 botones físicos
  • Soporte de control de Gamepad
  • Compatible con dos modos de ratón
  • Reversión de dirección de paso
  • Compatible con Windows, Linux, Mac, Raspberry PI, Arcade1Up, ALU, Arcade original


El driver tradicional ATARI Arcade Yoke de vuelta en 1983 utilizó potenciómetros para generar salida de control para la máquina de arcade Star War. Fue fabricado con una combinación de piezas y mecanismos de mecanizado complejos. Esto incluye tener que utilizar un mecanismo de transmisión de engranajes, potenciómetros y un complejo diseño de arnés de cableado. El yugo de vuelo GRS utiliza un mecanismo completo rediseñado, superando la limitación del diseño original. El diseño GRS incluye lo siguiente:
1. Estructura mecánica sin contacto con tecnología de detección magnética para conducir el driver de yugo.
2. Sin engranajes, sin potenciómetro. Maximiza la precisión, la durabilidad y la estabilidad del driver de yugo.
3. ¡Apoya nuevos juegos! (Élite peligroso, STAR WARS: SQUADRONS, etc. ) El yugo de vuelo GRS utiliza la interfaz USB estándar. Será reconocido como driver de gamepad en Windows/Linux/Raspberry Pi y se puede utilizar en cualquier plataforma de emulación que admita un joystick analógico o mouse con 6 botones independientes, incluyendo los botones funcionales. Por lo tanto, es más que un driver de yugo.
4. Mecanismo de centrado de inercia física, un resultado más preciso y menos recalibración necesaria para el joystick analógico.
5. 2 botones + 2 gatillos + 2 botones funcionales (6 en total) se reconocen como botones de control de gamepad independientes.
6. Se utiliza una estructura metálica completa (las empuñaduras están hechas con plástico de ingeniería endurecido de alta resistencia).
7. Modo del mouse: permite más flexibilidad del juego. El yugo GRS se puede utilizar para juegos que utilizan un mouse sobre un joystick analógico.
8. Conmutación inversa de dirección vertical: permite al usuario cambiar la dirección del tono sin cavar en la configuración de entrada.
9. Arcade1UP Star War Arcade listo. Canesú de repuesto de calidad Arcade para tu Star War Arcade1UP.
10. Compatibilidad Atgame con construcción externa como PC/Raspberry PI a través de OTG
11. Compatibilidad con arcade comercial. Salida de señal de potenciómetro.


ian
Comentado en el Reino Unido el 25 de mayo de 2023
Having loved the Star Wars vector arcade games since the 80s, i’ve never quite managed to get the same experience playing MAME versions with an arcade stick.The GRS flight yoke changes that… it’s a reassuringly heavy unit, which performs beautifully, to recreate the “arcade feel” of the original. So much, in fact, that I plan to construct a sit-in cabinet solely for the Star Wars games.USB plug and play allowed me to be playing immediately.Also works with lots of other games - Outrun, Afterburner, Marble Madness, Paperboy - Any game that requires an analogue control.
CherieE
Comentado en los Estados Unidos el 7 de diciembre de 2023
Ok Glenn is a genius! This thing is heavy as an ox . Very sturdy piece of hardware. It was quite a challenge to get this thing fastened on my control desk! But still this thing is amazing! I would definitely recommend it. But perhaps invite a friend to help you fasten it to a control deck!Important note! I originally screwed it flat on my control it is impossible to maneuver in some/most games with it flat, so I had to angle it off the control deck by making a mount out of brackets and poplar wood!
JayTk
Comentado en el Reino Unido el 2 de noviembre de 2023
Bought this for project, quick test analogue axis feel good, the actual buttons (face and triggers) feel pretty bad, triggers feel very cheap/thin with annoying loud click, very slow if needing quick response.The face buttons on each grip are just mini sticks which just push down, poor implementation and just feel weird, should of used regular controller face buttons. This whole controller could do with a complete overhaul, more buttons and better quality buttons, analogue triggers and also needs a POV Hat (more than enough room), I am told by GRS they are working on an add on, but time would tell, should just redesign from group up and should also not pre apply the face sticker but include seperate as optional as its quite ugly and tacky.
Dave C.
Comentado en los Estados Unidos el 11 de febrero de 2022
The stock OEM yoke for the Arcade1up Atari Star Wars Arcade cab is serviceable for what it is but if you really want to experience true arcade style control then GRS has you covered with their arcade quality flight yoke. The difference is literally night and day. Made from all machined metal parts it has the heft of the vintage arcade yoke and the button controls are simply more responsive. Since upgrading my game has improved considerably.It’s super easy to install. Just remove the stock yoke and wire harness and attach the GRS flight yoke with the 4 included long screws and secure with the included washers and nuts underneath the plate and simply plug in the wire harnesses into their designated areas on the control board. That’s it. Easy peasy!Shipped much faster than the expected ship date. It arrived in about a week after ordering. Couldn’t be happier with the purchase! Making the upgrade is like making the jump into hyperspace! Yahoo!
cnsf
Comentado en los Estados Unidos el 15 de abril de 2021
This was such a fantastic addition to my arcade. The yoke is very accurate and feels like it is very well constructed. I am incredibly happy with this purchase.I built a removable mount that hooks on to my control panel and have a USB female socket extension cable in to the control panel to connect it.Be aware that mounting the bolts behind the yoke needs care so you don’t scuff the yoke with the screwdriver.The yoke needs calibration within the game you are playing.I do find that autocentering can make getting the joystick to recognize fine movements near the center go into a dead zone. I haven’t figured out how to fix this yet. I find using a spinner for Pole Position much more accurate (even after a number of attempted adjustments in the game). I have it in game pad mode.
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